Baby Steps Features One of the Most Meaningful Choices I've Ever Experienced in a Game

I've encountered some challenging decisions in interactive entertainment. Several of my selections in Life is Strange series remain on my mind. Ghost of Tsushima's concluding moments prompted me to set down my controller for around ten minutes while I weighed my choices. I am responsible for countless Krogan fatalities in the Mass Effect series that I regret deeply. Not one of those instances compare to what possibly is the hardest choice I’ve had to make in gaming — and it has to do with a enormous set of steps.

Baby Steps, the latest game from the creators of Ape Out, is not really a decision-focused experience. Definitely not in typical gaming terms. You only need to navigate a sprawling open world as Nate, a onesie-wearing manchild who can struggle to remain on his unsteady feet. It appears to be an exercise in frustration, but Baby Steps’s appeal is in its unexpectedly meaningful plot that will surprise you when you least anticipate it. There’s no moment that showcases that quality like one major choice that I can’t stop thinking about.

Spoiler Warning

A bit of context is needed at this point. Baby Steps begins as Nate is magically whisked away from his family's basement and into a fantasy world. He quickly discovers that moving around in it is a struggle, as years spent as a sedentary person have weakened his muscles. The physical comedy of it all arises from users guiding Nate step by step, trying to prevent him from falling over.

Nate needs help, but he has problems articulating that to others. As he progresses, he encounters a collection of quirky personalities in the world who everyone tries to assist him. A self-assured trekker tries to give Nate a guide, but he clumsily declines in the game’s funniest instant. When he drops into an unavoidable hole and is given a way out, he strives to appear nonchalant like he can manage alone and genuinely desires to be stuck in the hole. During the narrative, you see numerous frustrating vignettes where Nate complicates his own situation because he’s too self-conscious to take support.

The Defining Decision

This culminates in Baby Steps’s single genuine instance of decision. As Nate gets close to finishing his quest, he realizes that he must ascend of a snow-capped peak. The de facto groundskeeper of the world (who Nate has actively avoided up to this point) comes to tell him that there are two ways up. If he’s ready for a test, he can opt for a particularly extended and risky path named The Manbreaker. It is the most daunting obstacle Baby Steps game provides; attempting it appears unwise to anyone.

But there’s a second option: He can merely climb a massive winding stairs as an alternative and arrive at the peak in a short time. The only caveat? He’ll have to call the groundskeeper “Lord” from now on if he chooses the simple path.

An Agonizing Decision

I am absolutely sincere when I say that this is an painful decision in the game's narrative. It’s all of Nate’s insecurities about himself culminating in one absurd moment. A portion of Nate's adventure is centered around the reality that he’s self-conscious of his physical appearance and manhood. Whenever he sees that handsome trekker, it’s a difficult memory of what he fails to be. Taking on The Obstacle could be a moment where he can prove that he’s as capable as his unilateral competitor, but that path is likely laden with more embarrassing pratfalls. Does it merit suffering just to prove a point?

The staircase, on the other hand, provide Nate with another significant opportunity to decide between receiving aid or refusing it. The gamer cannot choose in about they decline guidance, but they can opt to give Nate a break and choose the staircase. It ought to be an straightforward selection, but Baby Steps game is exceptionally cunning about making you feel paranoid whenever you find a gift horse. The game world contains intentional pitfalls that change a secure way into a obstacle on a dime. Are the stairs yet another trap? Will Nate get at the peak just to be fooled by some last-second gag? And more troubling, is he ready to be diminished once again by being compelled to refer to an odd character as Lord?

No Right or Wrong

The brilliance of that instant is that there’s no correct or incorrect choice. Either one leads to a genuine moment of protagonist evolution and therapeutic resolution for Nate. If you choose to tackle The Challenge, it’s an philosophical victory. Nate eventually obtains a opportunity to demonstrate that he’s as capable as anyone else, voluntarily accepting a tough path rather than enduring one that he has no alternative but to take. It’s challenging, and perhaps unwise, but it’s the bit of empowerment that he needs.

But there’s no disgrace in the staircase too. To select that route is to finally allow Nate to receive assistance. And when he does, he realizes that there’s no hidden trick waiting for him. The steps are not a joke. They go on for a long time, but they’re straightforward to ascend and he won't slip all the way down if he trips. It’s a easy journey after hours of struggle. Midway through, he even has a conversation with the outdoorsman who has, naturally, opted for The Obstacle. He tries to play it cool, but you can tell that he’s fatigued, subtly ruing the needless difficulty. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the deal hardly seems so bad. Who has energy for shame by this strange individual?

My Experience

When I played, I selected the steps. A portion of my thinking just {wanted to call

Dana Case
Dana Case

Elara Vance is a seasoned sports analyst with over a decade of experience in betting markets, specializing in statistical modeling and risk management.